Availability Pressure
show schedule density, conflicts, and open space
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Availability Pressure" — show schedule density, conflicts, and open space. It has a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), a tether layer (bind matter to an anchor), a repel layer (carve a void / keep-clear region), and a memory layer (a decaying trail / hysteresis). The active render stack is heatmap, metaballs, particles.
Deadlines sink into gravitational wells and busy blocks raise pressure, while elastic events ride a tether (spring) — schedule density read as a gravity-and-pressure landscape.
Copy this pattern
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="380" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="300"></div>
<div data-body="tether" data-strength="0.6" data-range="280"></div>
<div data-body="repel memory" data-strength="0.6" data-range="260"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="380" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="300"></div>
<div data-body="tether" data-strength="0.6" data-range="280"></div>
<div data-body="repel memory" data-strength="0.6" data-range="260"></div> import { FieldField } from '@fundamental-engine/react';
export default function AvailabilityPressure() {
return (
<FieldField>
<div data-body="gravity" data-strength="1" data-range="380" data-feedback />
<div data-body="pressure" data-strength="0.8" data-range="300" />
<div data-body="tether" data-strength="0.6" data-range="280" />
<div data-body="repel memory" data-strength="0.6" data-range="260" />
</FieldField>
);
} {
"id": "availability-pressure",
"name": "Availability Pressure",
"intent": "show schedule density, conflicts, and open space",
"naturalField": "gravity",
"primitives": [
"gravity",
"pressure",
"tether",
"repel",
"memory"
],
"bodies": [
{
"body": "gravity",
"strength": 1,
"range": 380,
"feedback": true
},
{
"body": "pressure",
"strength": 0.8,
"range": 300
},
{
"body": "tether",
"strength": 0.6,
"range": 280
},
{
"body": "repel memory",
"strength": 0.6,
"range": 260
}
],
"render": [
"heatmap",
"metaballs",
"particles"
],
"metrics": [
"pressure",
"availability",
"conflict",
"flexibility"
],
"diagnostics": [
"contours",
"potential",
"causality"
],
"accessibility": {
"reducedMotion": "density shading with conflict badges and open-space markers",
"meaningWithoutMotion": "busy and open blocks read through density shading, conflict badges, and explicit open-space markers"
},
"notes": "Deadlines sink into gravitational wells and busy blocks raise pressure, while elastic events ride a tether (spring) — schedule density read as a gravity-and-pressure landscape.",
"tier": "applied",
"status": "shipped",
"concepts": [
"spring"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected