Boundary Field
make safe zones, drop zones, scopes, and containers perceptible
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Boundary Field" — make safe zones, drop zones, scopes, and containers perceptible. It has a wall layer (bounce matter off a boundary), a sink layer (capture matter (accretion well)), a repel layer (carve a void / keep-clear region), and a cohesion layer (flocking — pull toward neighbours). The active render stack is field-lines, metaballs, particles, dots.
Strong containment gives containers an edge: wall reflects invalid objects, sink absorbs valid ones into the scope, and cohesion makes the boundary visible as you approach; electric repel screens what does not belong.
Copy this pattern
<field-root></field-root>
<div data-body="wall" data-strength="1.1" data-range="320" data-feedback></div>
<div data-body="sink" data-strength="0.7" data-range="280"></div>
<div data-body="repel" data-strength="0.8" data-range="300"></div>
<div data-body="cohesion" data-strength="0.6" data-range="260"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="wall" data-strength="1.1" data-range="320" data-feedback></div>
<div data-body="sink" data-strength="0.7" data-range="280"></div>
<div data-body="repel" data-strength="0.8" data-range="300"></div>
<div data-body="cohesion" data-strength="0.6" data-range="260"></div> import { FieldField } from '@fundamental-engine/react';
export default function BoundaryField() {
return (
<FieldField>
<div data-body="wall" data-strength="1.1" data-range="320" data-feedback />
<div data-body="sink" data-strength="0.7" data-range="280" />
<div data-body="repel" data-strength="0.8" data-range="300" />
<div data-body="cohesion" data-strength="0.6" data-range="260" />
</FieldField>
);
} {
"id": "boundary-field",
"name": "Boundary Field",
"intent": "make safe zones, drop zones, scopes, and containers perceptible",
"naturalField": "strong",
"primitives": [
"wall",
"sink",
"repel",
"cohesion"
],
"bodies": [
{
"body": "wall",
"strength": 1.1,
"range": 320,
"feedback": true
},
{
"body": "sink",
"strength": 0.7,
"range": 280
},
{
"body": "repel",
"strength": 0.8,
"range": 300
},
{
"body": "cohesion",
"strength": 0.6,
"range": 260
}
],
"render": [
"field-lines",
"metaballs",
"particles",
"dots"
],
"metrics": [
"boundary",
"proximity",
"validity"
],
"diagnostics": [
"contours",
"force-vectors",
"inspector"
],
"accessibility": {
"reducedMotion": "a boundary outline with valid and invalid zone labels and a static drop affordance",
"meaningWithoutMotion": "the container shows a drawn outline and each item is labeled valid or invalid for that zone"
},
"notes": "Strong containment gives containers an edge: wall reflects invalid objects, sink absorbs valid ones into the scope, and cohesion makes the boundary visible as you approach; electric repel screens what does not belong.",
"tier": "systems",
"status": "shipped",
"concepts": [
"reflect",
"absorb"
]
} See also
- Relationship Bond keep related elements visually and behaviorally connected
- Concept Cluster group related terms, cards, or sections without hard layout changes
- Coherence Field show whether a form, workflow, or dataset is becoming stable
- Form Stability Field show validation as coherence instead of error noise
- Dependency Tension reveal constraints, blockers, and coupled states
- Group Magnet let related cards, assets, or controls cluster intelligently