Decay Notice
let stale, temporary, or completed state fade gracefully
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Decay Notice" — let stale, temporary, or completed state fade gracefully. It has a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), and a diffuse layer (spread a quantity over the medium). The active render stack is particles, heatmap.
A state begins strong then naturally releases (weak force: expiration); the element stays semantically clear while visual emphasis decays.
Copy this pattern
<field-root></field-root>
<div data-body="morph" data-strength="0.6" data-range="240" data-feedback></div>
<div data-body="memory" data-strength="0.5" data-range="280"></div>
<div data-body="diffuse" data-strength="0.4" data-range="240"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="morph" data-strength="0.6" data-range="240" data-feedback></div>
<div data-body="memory" data-strength="0.5" data-range="280"></div>
<div data-body="diffuse" data-strength="0.4" data-range="240"></div> import { FieldField } from '@fundamental-engine/react';
export default function DecayNotice() {
return (
<FieldField>
<div data-body="morph" data-strength="0.6" data-range="240" data-feedback />
<div data-body="memory" data-strength="0.5" data-range="280" />
<div data-body="diffuse" data-strength="0.4" data-range="240" />
</FieldField>
);
} {
"id": "decay-notice",
"name": "Decay Notice",
"intent": "let stale, temporary, or completed state fade gracefully",
"naturalField": "weak",
"primitives": [
"morph",
"memory",
"diffuse"
],
"bodies": [
{
"body": "morph",
"strength": 0.6,
"range": 240,
"feedback": true
},
{
"body": "memory",
"strength": 0.5,
"range": 280
},
{
"body": "diffuse",
"strength": 0.4,
"range": 240
}
],
"render": [
"particles",
"heatmap"
],
"metrics": [
"decay",
"age",
"heat"
],
"diagnostics": [
"inspector",
"heatmap",
"causality"
],
"accessibility": {
"reducedMotion": "a timestamp and a faded state marker replace the decay animation",
"meaningWithoutMotion": "the state stays announced as text while emphasis fades"
},
"notes": "A state begins strong then naturally releases (weak force: expiration); the element stays semantically clear while visual emphasis decays.",
"tier": "core",
"status": "shipped",
"concepts": [
"decay"
],
"conditions": [
"stale"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Signal Path show information flowing through citations, dependencies, or routes
- Evidence Field show how sources support, weaken, or contradict a claim
- Conflict Field make contradiction, uncertainty, and unstable state visible