Memory Trace
show where a user has been, paused, returned, or accumulated attention
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Memory Trace" — show where a user has been, paused, returned, or accumulated attention. It has a memory layer (a decaying trail / hysteresis), and a diffuse layer (spread a quantity over the medium). The active render stack is trails, heatmap, particles.
Interaction leaves a decaying trace (weak-force decay via memory); repeated interaction strengthens it; inactive traces cool over time.
Copy this pattern
<field-root></field-root>
<div data-body="memory" data-strength="0.8" data-range="360" data-feedback></div>
<div data-body="diffuse" data-strength="0.4" data-range="280"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="memory" data-strength="0.8" data-range="360" data-feedback></div>
<div data-body="diffuse" data-strength="0.4" data-range="280"></div> import { FieldField } from '@fundamental-engine/react';
export default function MemoryTrace() {
return (
<FieldField>
<div data-body="memory" data-strength="0.8" data-range="360" data-feedback />
<div data-body="diffuse" data-strength="0.4" data-range="280" />
</FieldField>
);
} {
"id": "memory-trace",
"name": "Memory Trace",
"intent": "show where a user has been, paused, returned, or accumulated attention",
"naturalField": "weak",
"primitives": [
"memory",
"diffuse"
],
"bodies": [
{
"body": "memory",
"strength": 0.8,
"range": 360,
"feedback": true
},
{
"body": "diffuse",
"strength": 0.4,
"range": 280
}
],
"render": [
"trails",
"heatmap",
"particles"
],
"metrics": [
"memory",
"recency",
"decay"
],
"diagnostics": [
"heatmap",
"contours",
"inspector"
],
"accessibility": {
"reducedMotion": "static history marks and recency labels replace the decaying trail",
"meaningWithoutMotion": "visited items are marked with a timestamp / recency label"
},
"notes": "Interaction leaves a decaying trace (weak-force decay via memory); repeated interaction strengthens it; inactive traces cool over time.",
"tier": "core",
"status": "shipped",
"concepts": [
"decay"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Signal Path show information flowing through citations, dependencies, or routes
- Evidence Field show how sources support, weaken, or contradict a claim
- Conflict Field make contradiction, uncertainty, and unstable state visible