Phase Shift
show a state transition: draft → published, pending → complete, hidden → active
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Phase Shift" — show a state transition: draft → published, pending → complete, hidden → active. It has a morph layer (assemble matter into a mark/shape (never words, §11)), and a cohesion layer (flocking — pull toward neighbours). The active render stack is particles, metaballs.
A body transitions between named states (weak-force transformation via morph); the interface shows continuity rather than replacement.
Copy this pattern
<field-root></field-root>
<div data-body="morph" data-strength="0.7" data-range="260" data-feedback></div>
<div data-body="cohesion" data-strength="0.5" data-range="240"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="morph" data-strength="0.7" data-range="260" data-feedback></div>
<div data-body="cohesion" data-strength="0.5" data-range="240"></div> import { FieldField } from '@fundamental-engine/react';
export default function PhaseShift() {
return (
<FieldField>
<div data-body="morph" data-strength="0.7" data-range="260" data-feedback />
<div data-body="cohesion" data-strength="0.5" data-range="240" />
</FieldField>
);
} {
"id": "phase-shift",
"name": "Phase Shift",
"intent": "show a state transition: draft → published, pending → complete, hidden → active",
"naturalField": "weak",
"primitives": [
"morph",
"cohesion"
],
"bodies": [
{
"body": "morph",
"strength": 0.7,
"range": 260,
"feedback": true
},
{
"body": "cohesion",
"strength": 0.5,
"range": 240
}
],
"render": [
"particles",
"metaballs"
],
"metrics": [
"phase",
"coherence",
"progress"
],
"diagnostics": [
"inspector",
"causality",
"prediction"
],
"accessibility": {
"reducedMotion": "a state label and progress marker replace the transition; non-motion styling shows the change",
"meaningWithoutMotion": "the from/to state is named and announced on change"
},
"notes": "A body transitions between named states (weak-force transformation via morph); the interface shows continuity rather than replacement.",
"tier": "core",
"status": "shipped",
"concepts": [
"phase shift"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Signal Path show information flowing through citations, dependencies, or routes
- Evidence Field show how sources support, weaken, or contradict a claim
- Conflict Field make contradiction, uncertainty, and unstable state visible