Priority Tide
let importance rise and fall over time, workload, or context
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Priority Tide" — let importance rise and fall over time, workload, or context. It has a gravity layer (universal attraction toward mass), a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), a diffuse layer (spread a quantity over the medium), and a pressure layer (relax crowding (incompressibility)). The active render stack is heatmap, metaballs, particles, trails.
Gravity sets importance while the weak pulls of age and deadline make it tidal: morph and diffuse let priority rise and ebb so nothing stays permanently loud, and memory keeps the decay honest.
Copy this pattern
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="400" data-feedback></div>
<div data-body="morph" data-strength="0.6" data-range="280"></div>
<div data-body="memory" data-strength="0.6" data-range="260"></div>
<div data-body="diffuse" data-strength="0.5" data-range="300"></div>
<div data-body="pressure" data-strength="0.6" data-range="320"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="400" data-feedback></div>
<div data-body="morph" data-strength="0.6" data-range="280"></div>
<div data-body="memory" data-strength="0.6" data-range="260"></div>
<div data-body="diffuse" data-strength="0.5" data-range="300"></div>
<div data-body="pressure" data-strength="0.6" data-range="320"></div> import { FieldField } from '@fundamental-engine/react';
export default function PriorityTide() {
return (
<FieldField>
<div data-body="gravity" data-strength="1" data-range="400" data-feedback />
<div data-body="morph" data-strength="0.6" data-range="280" />
<div data-body="memory" data-strength="0.6" data-range="260" />
<div data-body="diffuse" data-strength="0.5" data-range="300" />
<div data-body="pressure" data-strength="0.6" data-range="320" />
</FieldField>
);
} {
"id": "priority-tide",
"name": "Priority Tide",
"intent": "let importance rise and fall over time, workload, or context",
"naturalField": "gravity",
"primitives": [
"gravity",
"morph",
"memory",
"diffuse",
"pressure"
],
"bodies": [
{
"body": "gravity",
"strength": 1,
"range": 400,
"feedback": true
},
{
"body": "morph",
"strength": 0.6,
"range": 280
},
{
"body": "memory",
"strength": 0.6,
"range": 260
},
{
"body": "diffuse",
"strength": 0.5,
"range": 300
},
{
"body": "pressure",
"strength": 0.6,
"range": 320
}
],
"render": [
"heatmap",
"metaballs",
"particles",
"trails"
],
"metrics": [
"priority",
"age",
"deadline",
"decay"
],
"diagnostics": [
"potential",
"prediction",
"heatmap"
],
"accessibility": {
"reducedMotion": "a priority ordering with aging badges and a deadline rail",
"meaningWithoutMotion": "tidal importance becomes a re-sortable ranked list with explicit age and deadline values"
},
"notes": "Gravity sets importance while the weak pulls of age and deadline make it tidal: morph and diffuse let priority rise and ebb so nothing stays permanently loud, and memory keeps the decay honest.",
"tier": "systems",
"status": "shipped",
"concepts": [
"tide"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Command Intent Field let command palettes settle around likely intent