Review Pressure
surface items needing review before they decay, expire, or block work
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Review Pressure" — surface items needing review before they decay, expire, or block work. It has a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), a memory layer (a decaying trail / hysteresis), a morph layer (assemble matter into a mark/shape (never words, §11)), and a thermal layer (agitate matter at a temperature). The active render stack is heatmap, metaballs, particles, dots.
Items build gravitational priority as the weak pull of age and pressure accumulates; thermal stands in for rising entropy so high-risk or blocked work surfaces on its own while low-risk stays calm.
Copy this pattern
<field-root></field-root>
<div data-body="gravity" data-strength="1.1" data-range="400" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="320"></div>
<div data-body="memory" data-strength="0.6" data-range="280"></div>
<div data-body="morph" data-strength="0.5" data-range="240"></div>
<div data-body="thermal" data-strength="0.5" data-range="260"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="gravity" data-strength="1.1" data-range="400" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="320"></div>
<div data-body="memory" data-strength="0.6" data-range="280"></div>
<div data-body="morph" data-strength="0.5" data-range="240"></div>
<div data-body="thermal" data-strength="0.5" data-range="260"></div> import { FieldField } from '@fundamental-engine/react';
export default function ReviewPressure() {
return (
<FieldField>
<div data-body="gravity" data-strength="1.1" data-range="400" data-feedback />
<div data-body="pressure" data-strength="0.8" data-range="320" />
<div data-body="memory" data-strength="0.6" data-range="280" />
<div data-body="morph" data-strength="0.5" data-range="240" />
<div data-body="thermal" data-strength="0.5" data-range="260" />
</FieldField>
);
} {
"id": "review-pressure",
"name": "Review Pressure",
"intent": "surface items needing review before they decay, expire, or block work",
"naturalField": "gravity",
"primitives": [
"gravity",
"pressure",
"memory",
"morph",
"thermal"
],
"bodies": [
{
"body": "gravity",
"strength": 1.1,
"range": 400,
"feedback": true
},
{
"body": "pressure",
"strength": 0.8,
"range": 320
},
{
"body": "memory",
"strength": 0.6,
"range": 280
},
{
"body": "morph",
"strength": 0.5,
"range": 240
},
{
"body": "thermal",
"strength": 0.5,
"range": 260
}
],
"render": [
"heatmap",
"metaballs",
"particles",
"dots"
],
"metrics": [
"review-pressure",
"age",
"risk",
"priority"
],
"diagnostics": [
"potential",
"heatmap",
"inspector"
],
"accessibility": {
"reducedMotion": "a review queue ranking with urgency badges and age markers",
"meaningWithoutMotion": "pressure becomes a sorted review queue where age and risk are explicit badges per item"
},
"notes": "Items build gravitational priority as the weak pull of age and pressure accumulates; thermal stands in for rising entropy so high-risk or blocked work surfaces on its own while low-risk stays calm.",
"tier": "systems",
"status": "shipped",
"concepts": [
"review pressure"
],
"conditions": [
"stale"
]
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Command Intent Field let command palettes settle around likely intent