Wayfinding Field
orient the visitor in a navigation bar by surfacing where they are and what is adjacent
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Wayfinding Field" — orient the visitor in a navigation bar by surfacing where they are and what is adjacent. It has a attract layer (draw matter into a focus / well), a tether layer (bind matter to an anchor), and a cohesion layer (flocking — pull toward neighbours). The active render stack is field-lines, heatmap.
Applied signals-only (render: []) over the nav: the simulation and feedback run, no canvas is drawn, and the only output is CSS custom properties on the links. The current route is a gravity well; conserved attention brightens the destinations nearest it while the rest recede; cohesion writes --field-coherence so adjacency surfaces. The declared render layers (field-lines, heatmap) are the visual vocabulary when the field is drawn — e.g. a field-line traced wordmark → current destination.
Copy this pattern
<field-root></field-root>
<div data-body="attract" data-strength="1.1" data-range="300" data-feedback></div>
<div data-body="tether" data-strength="0.6" data-range="240"></div>
<div data-body="cohesion" data-strength="0.5" data-range="260" data-feedback></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="attract" data-strength="1.1" data-range="300" data-feedback></div>
<div data-body="tether" data-strength="0.6" data-range="240"></div>
<div data-body="cohesion" data-strength="0.5" data-range="260" data-feedback></div> import { FieldField } from '@fundamental-engine/react';
export default function WayfindingField() {
return (
<FieldField>
<div data-body="attract" data-strength="1.1" data-range="300" data-feedback />
<div data-body="tether" data-strength="0.6" data-range="240" />
<div data-body="cohesion" data-strength="0.5" data-range="260" data-feedback />
</FieldField>
);
} {
"id": "wayfinding-field",
"name": "Wayfinding Field",
"intent": "orient the visitor in a navigation bar by surfacing where they are and what is adjacent",
"naturalField": "gravity",
"status": "experimental",
"primitives": [
"attract",
"tether",
"cohesion"
],
"concepts": [
"wayfinding",
"orientation"
],
"conditions": [
"in-view",
"focused"
],
"bodies": [
{
"body": "attract",
"strength": 1.1,
"range": 300,
"feedback": true
},
{
"body": "tether",
"strength": 0.6,
"range": 240
},
{
"body": "cohesion",
"strength": 0.5,
"range": 260,
"feedback": true
}
],
"render": [
"field-lines",
"heatmap"
],
"metrics": [
"attention",
"coherence",
"priority"
],
"diagnostics": [
"topology",
"field-lines",
"inspector"
],
"accessibility": {
"reducedMotion": "the current destination holds aria-current with a static underline; link weights stop travelling",
"meaningWithoutMotion": "links keep reading order and a labelled current state; adjacency reads as a visible grouping"
},
"notes": "Applied signals-only (render: []) over the nav: the simulation and feedback run, no canvas is drawn, and the only output is CSS custom properties on the links. The current route is a gravity well; conserved attention brightens the destinations nearest it while the rest recede; cohesion writes --field-coherence so adjacency surfaces. The declared render layers (field-lines, heatmap) are the visual vocabulary when the field is drawn — e.g. a field-line traced wordmark → current destination."
} See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Command Intent Field let command palettes settle around likely intent