Boundary Field
make safe zones, drop zones, scopes, and containers perceptible
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Boundary Field" — make safe zones, drop zones, scopes, and containers perceptible. It has a wall layer (bounce matter off a boundary), a sink layer (capture matter (accretion well)), a repel layer (carve a void / keep-clear region), and a cohesion layer (flocking — pull toward neighbours). The active render stack is field-lines, metaballs, particles, dots.
Strong containment gives containers an edge: wall reflects invalid objects, sink absorbs valid ones into the scope, and cohesion makes the boundary visible as you approach; electric repel screens what does not belong.
Copy this recipe
<field-root></field-root>
<div data-body="wall" data-strength="1.1" data-range="320" data-feedback></div>
<div data-body="sink" data-strength="0.7" data-range="280"></div>
<div data-body="repel" data-strength="0.8" data-range="300"></div>
<div data-body="cohesion" data-strength="0.6" data-range="260"></div> See also
- Relationship Bond keep related elements visually and behaviorally connected
- Concept Cluster group related terms, cards, or sections without hard layout changes
- Coherence Field show whether a form, workflow, or dataset is becoming stable
- Form Stability Field show validation as coherence instead of error noise
- Dependency Tension reveal constraints, blockers, and coupled states
- Group Magnet let related cards, assets, or controls cluster intelligently