Command Intent Field
let command palettes settle around likely intent
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Command Intent Field" — let command palettes settle around likely intent. It has a gravity layer (universal attraction toward mass), a charge layer (attract/repel charged matter), a memory layer (a decaying trail / hysteresis), a cohesion layer (flocking — pull toward neighbours), and a repel layer (carve a void / keep-clear region). The active render stack is dots, metaballs, particles.
Likely commands sink into a gravity well while dangerous ones repel — electromagnetic charge clusters the related, gravity decides what rises to the top.
Copy this recipe
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="360" data-feedback></div>
<div data-body="charge" data-strength="0.6" data-range="300" data-spin="1"></div>
<div data-body="memory cohesion" data-strength="0.6" data-range="280"></div>
<div data-body="repel" data-strength="0.7" data-range="260"></div> See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected