Conflict Field
make contradiction, uncertainty, and unstable state visible
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Conflict Field" — make contradiction, uncertainty, and unstable state visible. It has a charge layer (attract/repel charged matter), a repel layer (carve a void / keep-clear region), a morph layer (assemble matter into a mark/shape (never words, §11)), and a diffuse layer (spread a quantity over the medium). The active render stack is particles, heatmap.
Opposing states repel and raise entropy (electromagnetic); morph carries the transformation pressure toward resolution or a decayed warning (weak).
Copy this recipe
<field-root></field-root>
<div data-body="charge" data-strength="0.8" data-range="260" data-spin="-1"></div>
<div data-body="repel" data-strength="0.7" data-range="220"></div>
<div data-body="morph" data-strength="0.5" data-range="240"></div>
<div data-body="diffuse" data-strength="0.4" data-range="240"></div> See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Signal Path show information flowing through citations, dependencies, or routes
- Evidence Field show how sources support, weaken, or contradict a claim
- Relationship Bond keep related elements visually and behaviorally connected