Permission Boundary
make access, scope, and protected regions legible
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Permission Boundary" — make access, scope, and protected regions legible. It has a wall layer (bounce matter off a boundary), a sink layer (capture matter (accretion well)), a charge layer (attract/repel charged matter), and a link layer (ropes / cloth between neighbours). The active render stack is voronoi, links, field-lines, particles.
Protected regions hold like walls: authorized actors pass cleanly while unauthorized or risky ones meet resistance and are absorbed (sink) at the boundary. The strong bind confines scope; charge gives each actor its polarity.
Copy this recipe
<field-root></field-root>
<div data-body="wall" data-strength="1.1" data-range="320" data-feedback></div>
<div data-body="sink" data-strength="0.6" data-range="240"></div>
<div data-body="charge" data-strength="0.6" data-range="300" data-spin="1"></div>
<div data-body="link" data-strength="0.5" data-range="280"></div> See also
- Relationship Bond keep related elements visually and behaviorally connected
- Concept Cluster group related terms, cards, or sections without hard layout changes
- Coherence Field show whether a form, workflow, or dataset is becoming stable
- Form Stability Field show validation as coherence instead of error noise
- Dependency Tension reveal constraints, blockers, and coupled states
- Group Magnet let related cards, assets, or controls cluster intelligently