field-ui in Three.js
The reciprocal field engine runs headless — no DOM canvas — and its conserved particle swarm is
rendered as a volumetric THREE.Points cloud through
@fundamental-engine/three. The
engine's optional depth lane gives the swarm real depth, which the layer maps into the scene.
Move your pointer over the field — the matter attends to it, gathering and
heating toward the point; click to burst.