Memory Trace
show where a user has been, paused, returned, or accumulated attention
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Memory Trace" — show where a user has been, paused, returned, or accumulated attention. It has a memory layer (a decaying trail / hysteresis), and a diffuse layer (spread a quantity over the medium). The active render stack is trails, heatmap, particles.
Interaction leaves a decaying trace (weak-force decay via memory); repeated interaction strengthens it; inactive traces cool over time.
Copy this recipe
<field-root></field-root>
<div data-body="memory" data-strength="0.8" data-range="360" data-feedback></div>
<div data-body="diffuse" data-strength="0.4" data-range="280"></div> See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Signal Path show information flowing through citations, dependencies, or routes
- Evidence Field show how sources support, weaken, or contradict a claim
- Conflict Field make contradiction, uncertainty, and unstable state visible