Priority Tide
let importance rise and fall over time, workload, or context
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Priority Tide" — let importance rise and fall over time, workload, or context. It has a gravity layer (universal attraction toward mass), a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), a diffuse layer (spread a quantity over the medium), and a pressure layer (relax crowding (incompressibility)). The active render stack is heatmap, metaballs, particles, trails.
Gravity sets importance while the weak pulls of age and deadline make it tidal: morph and diffuse let priority rise and ebb so nothing stays permanently loud, and memory keeps the decay honest.
Copy this recipe
<field-root></field-root>
<div data-body="gravity" data-strength="1" data-range="400" data-feedback></div>
<div data-body="morph" data-strength="0.6" data-range="280"></div>
<div data-body="memory" data-strength="0.6" data-range="260"></div>
<div data-body="diffuse" data-strength="0.5" data-range="300"></div>
<div data-body="pressure" data-strength="0.6" data-range="320"></div> See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Command Intent Field let command palettes settle around likely intent