Review Pressure
surface items needing review before they decay, expire, or block work
Running the actual recipe live via applyRecipe() — not a mock.
"Review Pressure" — surface items needing review before they decay, expire, or block work. It has a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), a memory layer (a decaying trail / hysteresis), a morph layer (assemble matter into a mark/shape (never words, §11)), and a thermal layer (agitate matter at a temperature). The active render stack is heatmap, metaballs, particles, dots.
Items build gravitational priority as the weak pull of age and pressure accumulates; thermal stands in for rising entropy so high-risk or blocked work surfaces on its own while low-risk stays calm.
Copy this recipe
<field-root></field-root>
<div data-body="gravity" data-strength="1.1" data-range="400" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="320"></div>
<div data-body="memory" data-strength="0.6" data-range="280"></div>
<div data-body="morph" data-strength="0.5" data-range="240"></div>
<div data-body="thermal" data-strength="0.5" data-range="260"></div> See also
- Priority Well make important elements feel naturally weighted without shouting
- Focus Orbit keep related options moving around the active item
- Search Relevance Field let search results settle by relevance, confidence, and recency
- Reading Field make long content pages reveal attention, memory, and concept links
- Attention Weather show system urgency, density, and activity across a dashboard
- Command Intent Field let command palettes settle around likely intent