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Weak applied

Completion Release

let finished work release pressure and settle into memory

frame bodies 0 relationships 0

Running the actual recipe live via applyRecipe() — not a mock.

"Completion Release" — let finished work release pressure and settle into memory. It has a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), and a cohesion layer (flocking — pull toward neighbours). The active render stack is metaballs, trails, particles.

Active work holds pressure under gravity; completion is a weak-force phase change (morph) that releases the tension and leaves a memory mark instead of disappearing.

Runtime tokens
morph memory gravity pressure cohesion
Concepts
completion release
Metrics
completion pressure memory coherence completion is a host-supplied lane — drive it with data-field-<metric> (or a domain model); without that, its --field-* stays inert.
Diagnostics
energy inspector prediction
Render
metaballs · trails · particles
Reduced motion
a completion marker with a resolved-state badge and a stable history line
Without motion
finished work reads as a resolved-state badge plus a stable history-line entry rather than vanishing

Copy this recipe

<field-root></field-root>
  <div data-body="morph" data-strength="0.9" data-range="300" data-feedback></div>
  <div data-body="memory" data-strength="0.7" data-range="280"></div>
  <div data-body="gravity pressure" data-strength="0.6" data-range="320"></div>
  <div data-body="cohesion" data-strength="0.6" data-range="280"></div>

See also