Completion Release
let finished work release pressure and settle into memory
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Completion Release" — let finished work release pressure and settle into memory. It has a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), and a cohesion layer (flocking — pull toward neighbours). The active render stack is metaballs, trails, particles.
Active work holds pressure under gravity; completion is a weak-force phase change (morph) that releases the tension and leaves a memory mark instead of disappearing.
Copy this recipe
<field-root></field-root>
<div data-body="morph" data-strength="0.9" data-range="300" data-feedback></div>
<div data-body="memory" data-strength="0.7" data-range="280"></div>
<div data-body="gravity pressure" data-strength="0.6" data-range="320"></div>
<div data-body="cohesion" data-strength="0.6" data-range="280"></div> See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected