Error Pressure
show accumulated instability without harsh alert patterns
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Error Pressure" — show accumulated instability without harsh alert patterns. It has a thermal layer (agitate matter at a temperature), a pressure layer (relax crowding (incompressibility)), a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), and a diffuse layer (spread a quantity over the medium). The active render stack is heatmap, metaballs, particles.
Errors add thermal heat and entropy that accumulate as pressure; resolved ones cool and, like a weak decay, morph into history instead of flashing an alarm.
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<field-root></field-root>
<div data-body="thermal" data-strength="1" data-range="320" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="300"></div>
<div data-body="morph memory" data-strength="0.5" data-range="280"></div>
<div data-body="diffuse" data-strength="0.6" data-range="260"></div> See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected