Selection Wake
leave a subtle trail of user interaction and selection
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Selection Wake" — leave a subtle trail of user interaction and selection. It has a memory layer (a decaying trail / hysteresis), a diffuse layer (spread a quantity over the medium), a fieldflow layer (solar prominences, aurora, plasma streams, guided matter), and a stream layer (flow matter along a heading). Matter follows the field geometry because of fieldflow, not the field-owning force itself. The active render stack is trails, heatmap, particles.
Memory holds the wake while diffuse lets it fade, and fieldflow carries repeated paths into usage trails — transport that remembers where attention has been.
Copy this recipe
<field-root></field-root>
<div data-body="memory" data-strength="0.9" data-range="300" data-feedback></div>
<div data-body="diffuse" data-strength="0.6" data-range="280"></div>
<div data-body="fieldflow" data-strength="0.6" data-range="0"></div>
<div data-body="stream" data-strength="0.5" data-range="320" data-angle="0"></div> See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected