Completion Release
let finished work release pressure and settle into memory
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Completion Release" — let finished work release pressure and settle into memory. It has a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), a gravity layer (universal attraction toward mass), a pressure layer (relax crowding (incompressibility)), and a cohesion layer (flocking — pull toward neighbours). The active render stack is metaballs, trails, particles.
Active work holds pressure under gravity; completion is a weak-force phase change (morph) that releases the tension and leaves a memory mark instead of disappearing.
Copy this pattern
<field-root></field-root>
<div data-body="morph" data-strength="0.9" data-range="300" data-feedback></div>
<div data-body="memory" data-strength="0.7" data-range="280"></div>
<div data-body="gravity pressure" data-strength="0.6" data-range="320"></div>
<div data-body="cohesion" data-strength="0.6" data-range="280"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="morph" data-strength="0.9" data-range="300" data-feedback></div>
<div data-body="memory" data-strength="0.7" data-range="280"></div>
<div data-body="gravity pressure" data-strength="0.6" data-range="320"></div>
<div data-body="cohesion" data-strength="0.6" data-range="280"></div> import { FieldField } from '@fundamental-engine/react';
export default function CompletionRelease() {
return (
<FieldField>
<div data-body="morph" data-strength="0.9" data-range="300" data-feedback />
<div data-body="memory" data-strength="0.7" data-range="280" />
<div data-body="gravity pressure" data-strength="0.6" data-range="320" />
<div data-body="cohesion" data-strength="0.6" data-range="280" />
</FieldField>
);
} {
"id": "completion-release",
"name": "Completion Release",
"intent": "let finished work release pressure and settle into memory",
"naturalField": "weak",
"primitives": [
"morph",
"memory",
"gravity",
"pressure",
"cohesion"
],
"bodies": [
{
"body": "morph",
"strength": 0.9,
"range": 300,
"feedback": true
},
{
"body": "memory",
"strength": 0.7,
"range": 280
},
{
"body": "gravity pressure",
"strength": 0.6,
"range": 320
},
{
"body": "cohesion",
"strength": 0.6,
"range": 280
}
],
"render": [
"metaballs",
"trails",
"particles"
],
"metrics": [
"completion",
"pressure",
"memory",
"coherence"
],
"diagnostics": [
"energy",
"inspector",
"prediction"
],
"accessibility": {
"reducedMotion": "a completion marker with a resolved-state badge and a stable history line",
"meaningWithoutMotion": "finished work reads as a resolved-state badge plus a stable history-line entry rather than vanishing"
},
"notes": "Active work holds pressure under gravity; completion is a weak-force phase change (morph) that releases the tension and leaves a memory mark instead of disappearing.",
"tier": "applied",
"status": "shipped",
"concepts": [
"completion",
"release"
]
} See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected