Drift Correction
bring wandering attention or unstable layout back into coherence
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Drift Correction" — bring wandering attention or unstable layout back into coherence. It has a gravity layer (universal attraction toward mass), a tether layer (bind matter to an anchor), a memory layer (a decaying trail / hysteresis), and a morph layer (assemble matter into a mark/shape (never words, §11)). The active render stack is streamlines, trails, particles, dots.
A weak corrective pull is the gentle counterpart to gravity: tether (spring) remembers the stable relation and morph eases the return so wandering settles without snapping.
Copy this pattern
<field-root></field-root>
<div data-body="gravity" data-strength="0.6" data-range="360" data-feedback></div>
<div data-body="tether" data-strength="0.7" data-range="320"></div>
<div data-body="memory" data-strength="0.5" data-range="280"></div>
<div data-body="morph" data-strength="0.4" data-range="240"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="gravity" data-strength="0.6" data-range="360" data-feedback></div>
<div data-body="tether" data-strength="0.7" data-range="320"></div>
<div data-body="memory" data-strength="0.5" data-range="280"></div>
<div data-body="morph" data-strength="0.4" data-range="240"></div> import { FieldField } from '@fundamental-engine/react';
export default function DriftCorrection() {
return (
<FieldField>
<div data-body="gravity" data-strength="0.6" data-range="360" data-feedback />
<div data-body="tether" data-strength="0.7" data-range="320" />
<div data-body="memory" data-strength="0.5" data-range="280" />
<div data-body="morph" data-strength="0.4" data-range="240" />
</FieldField>
);
} {
"id": "drift-correction",
"name": "Drift Correction",
"intent": "bring wandering attention or unstable layout back into coherence",
"naturalField": "weak",
"primitives": [
"gravity",
"tether",
"memory",
"morph"
],
"bodies": [
{
"body": "gravity",
"strength": 0.6,
"range": 360,
"feedback": true
},
{
"body": "tether",
"strength": 0.7,
"range": 320
},
{
"body": "memory",
"strength": 0.5,
"range": 280
},
{
"body": "morph",
"strength": 0.4,
"range": 240
}
],
"render": [
"streamlines",
"trails",
"particles",
"dots"
],
"metrics": [
"drift",
"return",
"stability"
],
"diagnostics": [
"prediction",
"force-vectors",
"inspector"
],
"accessibility": {
"reducedMotion": "a snap guide with a restore marker and a stable-state outline",
"meaningWithoutMotion": "drift reads as a labeled distance from the stable state with a one-step restore control"
},
"notes": "A weak corrective pull is the gentle counterpart to gravity: tether (spring) remembers the stable relation and morph eases the return so wandering settles without snapping.",
"tier": "systems",
"status": "shipped",
"concepts": [
"spring"
],
"conditions": [
"stale"
]
} See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Selection Wake leave a subtle trail of user interaction and selection
- Staleness Drift make outdated content, data, or files cool and recede