Error Pressure
show accumulated instability without harsh alert patterns
Running the actual pattern live via applyPattern() — switch the substrate, stack overlays, watch the signals, or reverse the dynamics. Not a mock.
"Error Pressure" — show accumulated instability without harsh alert patterns. It has a thermal layer (agitate matter at a temperature), a pressure layer (relax crowding (incompressibility)), a morph layer (assemble matter into a mark/shape (never words, §11)), a memory layer (a decaying trail / hysteresis), and a diffuse layer (spread a quantity over the medium). The active render stack is heatmap, metaballs, particles.
Errors add thermal heat and entropy that accumulate as pressure; resolved ones cool and, like a weak decay, morph into history instead of flashing an alarm.
Copy this pattern
<field-root></field-root>
<div data-body="thermal" data-strength="1" data-range="320" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="300"></div>
<div data-body="morph memory" data-strength="0.5" data-range="280"></div>
<div data-body="diffuse" data-strength="0.6" data-range="260"></div> <script type="module">
import '@fundamental-engine/elements';
</script>
<field-root></field-root>
<div data-body="thermal" data-strength="1" data-range="320" data-feedback></div>
<div data-body="pressure" data-strength="0.8" data-range="300"></div>
<div data-body="morph memory" data-strength="0.5" data-range="280"></div>
<div data-body="diffuse" data-strength="0.6" data-range="260"></div> import { FieldField } from '@fundamental-engine/react';
export default function ErrorPressure() {
return (
<FieldField>
<div data-body="thermal" data-strength="1" data-range="320" data-feedback />
<div data-body="pressure" data-strength="0.8" data-range="300" />
<div data-body="morph memory" data-strength="0.5" data-range="280" />
<div data-body="diffuse" data-strength="0.6" data-range="260" />
</FieldField>
);
} {
"id": "error-pressure",
"name": "Error Pressure",
"intent": "show accumulated instability without harsh alert patterns",
"naturalField": "weak",
"primitives": [
"thermal",
"pressure",
"morph",
"memory",
"diffuse"
],
"bodies": [
{
"body": "thermal",
"strength": 1,
"range": 320,
"feedback": true
},
{
"body": "pressure",
"strength": 0.8,
"range": 300
},
{
"body": "morph memory",
"strength": 0.5,
"range": 280
},
{
"body": "diffuse",
"strength": 0.6,
"range": 260
}
],
"render": [
"heatmap",
"metaballs",
"particles"
],
"metrics": [
"error",
"heat",
"entropy",
"pressure"
],
"diagnostics": [
"heatmap",
"energy",
"causality"
],
"accessibility": {
"reducedMotion": "an error summary with heat badges and an affected-section rail",
"meaningWithoutMotion": "errors read through a summary count, per-section heat badges, and an affected-section rail"
},
"notes": "Errors add thermal heat and entropy that accumulate as pressure; resolved ones cool and, like a weak decay, morph into history instead of flashing an alarm.",
"tier": "applied",
"status": "shipped"
} See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Attention Weather show system urgency, density, and activity across a dashboard
- Navigation Current make routes, breadcrumbs, and likely next paths feel connected