Drift Correction
bring wandering attention or unstable layout back into coherence
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Drift Correction" — bring wandering attention or unstable layout back into coherence. It has a gravity layer (universal attraction toward mass), a tether layer (bind matter to an anchor), a memory layer (a decaying trail / hysteresis), and a morph layer (assemble matter into a mark/shape (never words, §11)). The active render stack is streamlines, trails, particles, dots.
A weak corrective pull is the gentle counterpart to gravity: tether (spring) remembers the stable relation and morph eases the return so wandering settles without snapping.
Copy this recipe
<field-root></field-root>
<div data-body="gravity" data-strength="0.6" data-range="360" data-feedback></div>
<div data-body="tether" data-strength="0.7" data-range="320"></div>
<div data-body="memory" data-strength="0.5" data-range="280"></div>
<div data-body="morph" data-strength="0.4" data-range="240"></div> See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Selection Wake leave a subtle trail of user interaction and selection
- Staleness Drift make outdated content, data, or files cool and recede