Threshold Bloom
reveal meaningful state changes only when a threshold is crossed
frame — bodies 0 relationships 0
Running the actual recipe live via applyRecipe() — not a mock.
"Threshold Bloom" — reveal meaningful state changes only when a threshold is crossed. It has a gate layer (admit or deflect matter at a boundary), a morph layer (assemble matter into a mark/shape (never words, §11)), a spawn layer (emit new matter (a budgeted source)), a charge layer (attract/repel charged matter), and a memory layer (a decaying trail / hysteresis). The active render stack is metaballs, heatmap, particles, trails.
A weak event waits quietly until the gate opens, then morph and spawn bloom the transition while charge marks the moment; memory keeps the event inspectable after it settles.
Copy this recipe
<field-root></field-root>
<div data-body="gate" data-strength="1" data-range="280" data-feedback></div>
<div data-body="morph" data-strength="0.7" data-range="260"></div>
<div data-body="spawn" data-strength="0.6" data-range="300"></div>
<div data-body="charge" data-strength="0.5" data-range="320" data-spin="1"></div>
<div data-body="memory" data-strength="0.5" data-range="240"></div> See also
- Conflict Field make contradiction, uncertainty, and unstable state visible
- Memory Trace show where a user has been, paused, returned, or accumulated attention
- Decay Notice let stale, temporary, or completed state fade gracefully
- Phase Shift show a state transition: draft → published, pending → complete, hidden → active
- Selection Wake leave a subtle trail of user interaction and selection
- Staleness Drift make outdated content, data, or files cool and recede